Categories: Devlog | Game Development | News | Retrospective |
  • Talha's Migration, Week 6-7

  • Devlog · Talha's Migration · 2017-08-18 · nightblade
  • The last couple of weeks mostly entailed playtesting and game-balancing tweaks. As a result, we made a few visible changes:

    • Squid (blue rectangle) now move erratically and require more effort to capture.
    • There's a new "Sense of Smell" upgrade that materializes as a white arrow, and shows you where the next creature will appear. In the GIF above, it predicts a shark, then a squid.
    • Krill now appear in abundance, but net you only one food per catch.
    • Shrank swimming crabs slightly.

    You can see these changes in the GIF above. We plan to continue playtesting and tweaking in the next weeks.

    We also nerfed the images back to coloured blocks, because that makes it easier to focus on gameplay rather than asthetics.

  • Talha's Migration, Week 5

  • Devlog · 2017-08-04 · nightblade
  • This week, we implemented the final feature work (seals and sharks). We left out one item (squids) due to a lack of time. You can see both seals and squids in the GIF above.

    As well, our artist finished the main character sprite, and it gives a game a very different look.

    We also nailed down the final resolution at 960x540. You can click the image above to see the full size.

    Next week, we plan to add squids, and brainstorm (and add) more upgrades. Then, we can start polishing this game and release the first (minimal) version to get some user feedback.