v1.0 ships today, and includes a major change in how skills work. Instead of saving up gems across multiple levels and buying skills from the shop, you now learn a new skill every other level. You get to pick between upgrading two previously learned skills, or learning one new skill. You also get to change your equipped skills. I hope this will encourage more experimentation with skills.
This version also includes several smaller changes;
This release also includes a slew of bug fixes. The most important ones are listed below.
When I prototyped Gem Worlds in August of 2021, I thought it would take me maybe another month or two (at most) to finish the game. Here we are, after 15 months of evenings and weekends, with the end in sight!
I finished all the content for Gem Worlds as of a few minutes ago; all that remains is to play the game through (over and over and over) and find/fix any bugs that show up. And there are probably a lot of them.
I don’t do release dates, but if I did, I would guess that the game will ship sometime in November. Here’s the plan for the next little while:
I really hope the game takes off and I get genuine feedback on how to shape it. I plan to support it for at least a couple of months, until I figure out my next project.
And finally, here’s a (spoiler-free) screenshot of something end-game!
Hey all, my apologies for not writing sooner - I thought I sent an update out, but apparently not. In short order, here’s what’s going on with Gem Worlds:
Here’s the save/load screen in all its current glory:
Hello! Looks like I forgot to write these posts recently, sorry about that. Here’s a summary of what’s going on:
Gem Worlds v0.6.0 is out. You can read more about it via the official Steam announcement. To summarize the changes:
If you tried the game before and have the inclination and time to try it again, please do, and let me know what you think of the changes.